R. Guerra Marroquim
26 records found
1
Effective text input in VR is an ongoing problem with no best-agreed-upon solution. One effective solution for this is a word-gesture keyboard implemented in VR. These keyboards work by matching the user-drawn gestures to predefined gestures of all words that connect consecutive
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Dynamically Transparent Ghost Instructors and Their Effect on Learning and Skill Retention in Virtual Reality Environments
Comparing Static and Dynamic Transparency
Virtual Reality's uniquely immersive nature can facilitate skill transfer between an instructor and a student. Through the use of statically transparent ghost instructors that are superimposed on the student avatar, the student can learn skills by observing the ghost instructor's
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Effect of Facial Realism on Presence in Collaborative Virtual Environments
Investigating the Effect of Avatars with Eye and Mouth-Tracked Facial Expressions
Social uses of virtual reality, such as collaborative virtual environments (CVEs), are showing significant increases in general adoption. In these CVEs, it is desirable for users to feel a high level of presence, which can increase collaboration effectiveness. This study investig
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Reducing lag in a distributed physics system through ahead-of-time simulation
An initial implementation
Lag in Virtual Reality can be devastating to the enjoyment of participants. This paper reduces the lag in a physics system by implementing a subset of the architecture proposed by Loren Peitso and Don Brutzman. This subset contains an event based physics system together with a ne
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In this thesis, we investigate a CPU-based ray tracer tailored for semiconductor structures. This ray tracer addresses the need for high-quality visualization in environments where GPU acceleration is unavailable. Our primary objective is to achieve interactive visualization perf
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Creating photorealistic images is one of the ultimate goals of computer graphics. Previous work has shown that a material's microstructure plays a crucial role when trying to achieve photorealism. This is because a material's appearance depends on the roughness of its microstruc
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Shining a light on material appearance
Mapping NDFs to heightfields
This research proposes a new algorithm for mapping Normal Distribution Functions to Heightfields in order to answer its research question: ”Given an NDF, how can we generate a corresponding Heightfield using simple optimization algorithms?”. This research is important, as it help
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Soft Peaks
The effects of smoothing on ray reflections
The micro detail on surfaces can have a profound effect on how rays bounce of it. In ray tracing, this micro-surface is normally approximated with statistical models. We wish to figure out what the effect of normal interpolation and Phong tessellation is on how rays reflect on th
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Approximating a full Bidirectional Reflectance Distribution Function from a slice
Creating a BRDF trough solids of revolution
Bidirectional Reflectance Distribution Functions, BRDFs, describe the reflectance of light on a ma-terial, and are widely used in computer graphics to render materials. Acquiring a full measured BRDF can be costly and time consuming, so this research aims to answer the question ”
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Rendering accurate water reflections is crucial for achieving realism in computer graphics. Their integration with VR and AR technologies can further elevate experiences in sectors like education, engineering, and medicine. Even though various monoscopic reflection techniques exi
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This research investigates the efficacy and reliability of geometric matching for the specific case of aligning non-exact copies of artistic works with the original from which they were derived. The purpose of which is to provide a foundation for comparison in any further analysi
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Image registration is the process that overlays two or more images from different sources taken at different times and angles. Art conservators take various scans of paintings and then register them against the original in order to learn more about the working style of the artist
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The current state-of-the-art image alignment techniques and their input parameters are often unintuitive to those without the required background knowledge.
This work aims to provide users with a graphical user interface through which they can intuitively influence the parame ...
This work aims to provide users with a graphical user interface through which they can intuitively influence the parame ...
Multimodal imaging is used by conservators and scientists to study the composition of paintings. To aid the combined analysis of these scans, such images must first be aligned. Rather than proposing a new domain-specific descriptor, we explore and evaluate how existing feature de
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Surface Registration is a registration problem that handles the registration of two similar surfaces. In most research that utilises Deep Learning (DL) models to handle surface registration two theories are investigated; the first being whether surfaces sampled from the same orig
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In order to be able to use the Microsoft HoloLens for surgical navigation purposes, performing good patient alignment is of utmost importance. This paper will discuss how this patient alignment can be done using different point cloud registration algorithms.
A lot of research ...
A lot of research ...
Patient and instrument tracking are fundamental parts of surgical navigation systems. Traditional surgical navigation systems rely on stationary cameras for tracking and stationary screens for presenting information. An increased mental load is exerted by surgeons as they switch
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HoloNav: HoloLens as a Surgical Navigation System
Detecting optical reflective spheres using YOLOv5 and the Hololens' grayscale cameras
Surgical navigation is a tool that surgeons rely on everyday to perform accurate surgeries all over the world. However, this technology requires good hand-eye coordination and a high level of concentration. HoloNav is a project that inquires to see if using the HoloLens and augme
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The way that surgeons currently use surgical navigation technology impacts their hand-eye coordination and their ability to view images and data critically. To tackle this issue Augmented Reality goggles, built from the HoloLens 2, have been developed specifically for the purpose
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To design more efficient sailing boat sails and to analyze the efficiency of a sail trim on the water, it is very helpful to have the ability to obtain a digital copy of real-life sail configurations. As a step towards obtaining such digital copies, the Sailing Innovation Centre
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