E. Eisemann
29 records found
1
It is commonly believed that image recognition based on RGB improves when using RGB-D, ie: when depth information (distance from the camera) is added. Adding depth should make models more robust to appearance variations in colors and lighting; to recognize shape and spatial relat
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Accelerating hyperbolic t-SNE
Quadtree generalization for the upper half-plane model
Dimensionality reduction is essential for analyzing high-dimensional datasets across various fields. While t-SNE is a popular method for this purpose in Euclidean spaces, recent advancements suggest that hyperbolic spaces can better represent hierarchical structures. However, the
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Recovering the appearance and physical parameters of elastic objects from multi-view video is essential for many applications that require simulation of the real world. Past methods for this task have provided accurate results in recovering physical properties; however, their re-
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The n-body problem is the simulation of pair-wise interactions between n objects. This problem appears in many forms, with the classic example being the modeling of gravitational forces between point masses, necessary for cosmological simulations. Many approximation approaches ha
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The noticeability of behavioral changes of a conversational agent
An evaluation of an agent-based social skills training system
Helpline counselors can be trained faster using agent-based social skills training systems. These systems utilize conversational agents that simulate interactions with users and provide feedback. This research evaluates the noticeability of behavior changes in such a conversation
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Evaluation of feedback generated from agent-based social skills training systems
A qualitative analysis on the comprehensibility, usability, and improvement points of the generated feedback
Chatbots are tools that can potentially be utilized in chat-based child helpline training. In this type of training, the quality of the feedback received is of vital importance. This paper aims to analyze the automated feedback generated by such a chatbot. The domains analyzed in
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Evaluating the Believability of the Lilobot Conversational Agent
A Bachelor Thesis
The aim of this research is to evaluate the believability of Lilobot, a conversational agent meant to act as a virtual child for training helpline workers. Numerous aspects of believability are explored by means of a user study involving a questionnaire and interview with 10 part
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Agent-Based Social Skills Training Systems: A Comprehensive Analysis of Commercial Solutions
What commercially available training systems are out there and how do they model their agents and feedback?
Agent-based social skills training systems have been gaining attention for their potential to improve social skills development in various contexts. Through a rapid review methodology, data was collected from diverse sources, including company websites and research papers. This s
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During the preoperative planning for breast-conserving surgery, the surgeon makes use of an MRI scan of the breast cancer patient in the prone position to accurately locate the tumour. However, surgery is performed with the patient in the supine position. The surgeon needs to men
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The goal of this project was to simulate the colour change over time of Girl with a Pearl Earring from Johannes Vermeer. Using art history knowledge and computational methods this was proven to be possible. The combination of these methods is unique and promising.
As a ...
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The Hierarchical Subspace Iteration Method is a novel method used to compute eigenpairs of the Laplace-Beltrami problem. It reduces the number of iterations required for convergence by restricting the problem to a smaller space and prolonging the solution as a starting point. Thi
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Virtual worlds are rapidly increasing in size, enabled by advancements in computing technology, which puts a large burden on designers creating them.
Procedural Content Generation can help alleviate this burden, though lacks precise control, to the detriment of designer inten ...
Procedural Content Generation can help alleviate this burden, though lacks precise control, to the detriment of designer inten ...
In this work, we present VisuaLayered, the implementation of a combined analysis workflow for pigment identification. VisuaLayered is an integrated, interactive system that focuses on the combined visual analysis of Macro X-Ray Fluorescence (MA-XRF) and Reflectance Imaging Spectr
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Grid-based fluid simulations are often limited in resolution by their high memory usage and computational costs. One approach to reducing memory usage and computational costs is to vary the grid resolution over the spatial domain. We introduce DCGrid, a new data structure for flu
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This research builds upon a previous method of vectorisation of pixel art by pixel neighbour connecting and boundary energy minimisation. The downside of the previous method is the lack of user input throughout the process and possible divergence between the results and the artis
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Minimalistic, low-poly images have gotten more popular in recent years. But making these low-poly images by hand can be time intensive. For this reason, a lot of research has gone into how to triangulate an image (semi-)automatically. In previous works, only constant color and bi
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In this paper, a method is proposed to artificially expand the dynamic range of screens with a limited dynamic range. This research is linked to a new film-making technology where, instead of using a green screen, the background of a scene is displayed on a screen in real time us
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This paper accelerates the rendering of diffusion curves using the ray tracing cores found on modern NVIDIA graphics cards using the method described by Bowers et al. [Bowers, Leahey and Wang 2011]. This method approximates the final result of the Poisson equation and in this pap
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Video-streaming services usually feature post-processing effects to replace the background. However, these often yield inconsistent lighting. Machine-learning-based relighting methods can address this problem, but, at real-time rates, are restricted to a low resolution and can re
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Suppose we have a target radiance distribution, a light source, and a plane for receiving light. How do we design a reflector that can give a similar result as the target radiance distribution? The inverse reflector problem is of high interest for light designers and related indu
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