OS
O.E. Scharenborg
34 records found
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Visual impairment affects over 2.2 billion individuals globally, emphasizing the critical need for effective assistive technologies. This work focuses on developing a video captioning model explicitly tailored for visually impaired users, leveraging advancements in deep learning
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Moral values influence humans in decision-making. Pluralist moral philosophers argue that human morality can be represented by a finite number of moral values, respecting the differences in moral views. Recent advancements in NLP show that language models retain a discernible lev
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Training deep learning models for time-series prediction of a target population often requires a substantial amount of training data, which may not be readily available. This work addresses the challenge of leveraging multiple related sources of time series data in the same featu
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The Artificial Social Agent(ASA) questionnaire serves as a tool to assess the interaction between humans and ASA\cite{OGQuestionnaire}. In an effort to increase the number of people who can make use of the questionnaire, previous work has been done to translate this questionnaire
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Perceptions of Artificial Social Agents
The cultural similarities and differences between Dutch and Chinese speakers in their perception of artificial social agents
Artificial social agents (ASAs) are systems designed to interact with humans in a socially intelligent manner. As the field of robotics is rapidly advancing, some studies focused on creating more effective agents by analysing how people perceive them. However, culture affects peo
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Humans interact with various Artificial Social Agents (ASAs) on a daily basis. ASAs range from the Honda robot ASIMO to Apple’s Siri. To measure the perception of human-ASA interactions, a standardized questionnaire was created. Yet, this questionnaire was so far only available i
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Exploring Cultural Differences and Similarities in Perceptions of Artificial Social Agents
A Comparative Study of English and Dutch Speakers
The Artificial-Social-Agent (ASA) questionnaire is an instrument for rating Human-ASA interactions. The questionnaire was built to make evaluation results more comparable between different agents and to make findings more generalizable. The ASA questionnaire was designed in Engli
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The work presented in this thesis investigates the creation of virtual sound sources in a room equipped with a limited number of loudspeakers. This limited number of loudspeakers is typical for consumer loudspeaker systems. Ideally, these systems can provide a listening experienc
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Low complexity crosstalk cancellation algorithm for consumer audio systems
Optimizing crosstalk cancellation from a human sound perception perspective
Over the past decade, spatial audio awareness evolved into an in-demand feature in audio entertainment. The addition of sound source locations to, for instance, movies or music adds a level of auditory envelopment and spatial awareness to the audio experience. Expensive setups pr
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We all know the possible consequences of global warming, rising temperatures, flooded cities and destroyed ecosystems. One of the causes is the emission of gases, predominantly CO2, which is increased by the growing E-commerce market. E-commerce companies rely on recommender syst
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The Socially Perceptive Computing Lab (SPCL) at Delft University of Technology has developed a device called the Midge. The aim of this device is to record data of social interactions at conferences. This paper aims to characterise how battery life is affected by different sensor
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The Midge is a wearable badge created by the Socially Perceptive Computing Lab, Pattern Recognition and Bioinformatics group of the Delft University of Technology, with as goal to analyse human behaviour. The badge has a digital motion processor (DMP) that can determine its orien
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In our daily life people encounter many social interactions, for example in the supermarket, at work and in schools. Currently the most reliable way to find social interactions in groups, is to manually annotate the data. Manual annotation takes a lot of time and human resources
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Detecting social interactions through wireless wearable Bluetooth devices is increasing in popularity. Devices use the signal strength to other detected devices to estimate the proximity between people and group them together based on the Dominant set algorithm. Dominant sets are
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Everyday Locations as Cues to Smoke
Personalized Environments in Virtual Reality to Elicit Smoking Cravings
Smoking is a leading risk factor negatively impacting the health of people, not only those partaking in it first-hand, but also to those around them. Different methods are available to assist people with quitting smoking, with various degrees of effectiveness. Researchers develop
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Attention-based deep learning for DNA repair outcome prediction
Learning how the cell repairs DNA breaks using local sequence context
Recent advancements in quantification of repair outcomes of CRISPR-Cas9 mediated double-stranded DNA breaks (DSBs) have allowed for the use of machine learning for predicting the frequencies of these repair outcomes. Local DNA sequence context influences the frequencies of mutati
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This thesis has researched how the Midge compares to a modern mobile phone regarding the accuracy and reliability of the rotation vector from the DMP in both devices. The rotation of the main axis of the Midge accurately matches that of the modern mobile phone, which means that t
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When analysing social interactions, manual labour is often required to identify what is happening. An automated method of detecting who is interacting with who would already prove to be a significant help. This paper looks at how automated interaction detecting can be established
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The Midge is a sensor device developed by the Socially Perceptive Computing Lab (SPCL) at Delft University of Technology (TU Delft). This device is used to monitor human behaviour in social settings using several sensors. In this paper, the accuracy of the Inertial Measurement Un
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The goal for this paper is to find out what the smart badge provided by the Social Perceptive Computive Lab (SPCL) group is and what it contains. The sensors that are used in the smart badge are the Accelerometer, Gyroscope and Magnetometer. The main question of this paper i
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