SS
S. Shen
15 records found
1
When Game Becomes Life
The Creators and Spectators of Online Game Replays and Live Streaming
Online gaming franchises such as World of Tanks, Defense of the Ancients, and StarCraft have attracted hundreds of millions of users who, apart from playing the game, also socialize with each other through gaming and viewing gamecasts. As a form of User Generated Content (UGC), g
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Socializing by Gaming
Revealing Social Relationships in Multiplayer Online Games
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services
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Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly c
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Area of Simulation
Mechanism and Architecture for Multi-Avatar Virtual Environments
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) games entertain daily hundreds of millions of online players, their current designs do not scale. For example, even popular RTS games such as the StarCraft series support in a single g
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Data enters are at the core of a wide variety of daily ICT utilities, ranging from scientific computing to online gaming. Due to the scale of today's data enters, the failure of computing resources is a common occurrence that may disrupt the availability of ICT services, leading
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