AI
A. Iosup
133 records found
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The State of Serverless Applications
Collection, Characterization, and Community Consensus
Over the last five years, all major cloud platform providers have increased their serverless offerings. Many early adopters report significant benefits for serverless-based over traditional applications, and many companies are considering moving to serverless themselves. However,
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The future is big graphs
A CommunityView on Graph Processing Systems
Graphs are ubiquitous abstractions enabling reusable computing tools for graph processing with applications in every domain. Diverse workloads, standard models and languages, algebraic frameworks, and suitable and reproducible performance metrics will be at the core of graph proc
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Capelin
Data-Driven Compute Capacity Procurement for Cloud Datacenters using Portfolios of Scenarios
Cloud datacenters provide a backbone to our digital society. Inaccurate capacity procurement for cloud datacenters can lead to significant performance degradation, denser targets for failure, and unsustainable energy consumption. Although this activity is core to improving cloud
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Big data processing systems are becoming increasingly more present in cloud workloads. Consequently, they are starting to incorporate more sophisticated mechanisms from traditional database and distributed systems. We focus in this work on the use of caching policies, which for b
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Yardstick
A benchmark for minecraft-like services
Online gaming applications entertain hundreds of millions of daily active players and often feature vastly complex architecture. Among online games, Minecraft-like games simulate unique (e.g., modifiable) environments, are virally popular, and are increasingly provided as a servi
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A Reference Architecture for Datacenter Scheduling
Design, Validation, and Experiments
Datacenters act as cloud-infrastructure to stakeholders across industry, government, and academia. To meet growing demand yet operate efficiently, datacenter operators employ increasingly more sophisticated scheduling systems, mechanisms, and policies. Although many scheduling te
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The proliferation of big data processing platforms has led to radically different system designs, such as MapReduce and the newer Spark. Understanding the workloads of such systems facilitates tuning and could foster new designs. However, whereas MapReduce workloads have been cha
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Resource contention is one of the major problems in cloud datacenters. Many types of resource contention occur, with important impact on the performance and sometimes even the reliability of applications running in cloud datacenters. Cloud applications run together on the same ph
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Mobile gaming is already a popular and lucrative market. However, the low performance and reduced power capacity of mobile devices severely limit the complexity of mobile games and the duration of their game sessions. To mitigate these issues, in this article, we explore using co
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Elasticity is one of the main features of cloud computing allowing customers to scale their resources based on the workload. Many autoscalers have been proposed in the past decade to decide on behalf of cloud customers when and how to provision resources to a cloud application ba
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Serverless is More
From PaaS to Present Cloud Computing
In the late-1950s, leasing time on an IBM 704 cost hundreds of dollars per minute. Today, cloud computing, that is, using IT as a service, on-demand and pay-per-use, is a widely used computing paradigm that offers large economies of scale. Born from a need to make platform as a s
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Within the vast and rich field of online gaming, a new generation of Online Social Games (OSGs) is emerging that have in common a core of social interaction, sometimes explicit, other times implicit. This common core of social experience promises to become at least as important a
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Elasticity in Graph Analytics?
A Benchmarking Framework for Elastic Graph Processing
Graphs are a natural fit for modeling concepts used in solving diverse problems in science, commerce, engineering, and governance. Responding to the diversity of graph data and algorithms, many parallel and distributed graph-processing systems exist. However, until now these plat
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Massivizing computer systems
A vision to understand, design, and engineer computer ecosystems through and beyond modern distributed systems
Our society is digital: industry, science, governance, and individuals depend, often transparently, on the inter-operation of large numbers of distributed computer systems. Although the society takes them almost for granted, these computer ecosystems are not available for all, ma
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Exploring HPC and Big Data Convergence
A Graph Processing Study on Intel Knights Landing
The question 'Can big data and HPC infrastructure converge?' has important implications for many operators and clients of modern computing. However, answering it is challenging. The hardware is currently different, and fast evolving: big data uses machines with modest numbers of
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Graphs are a natural fit for modeling concepts used in solving diverse problems in science, commerce, engineering, and governance. Responding to the variety of graph data and algorithms, many parallel and distributed graph processing systems exist. However, until now these platfo
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YouTube-like User Generated Content (UGC) sites are nowadays entertaining over a billion people. Resource provision is essential for these giant UGC sites as they allow users to request videos from a potentially unlimited selection in an asynchronous fashion. Still, the UGC sites
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Complex workflows that process sensor data are useful for industrial infrastructure management and diagnosis. Although running such workflows in clouds promises reduced operational costs, there are still numerous scheduling challenges to overcome. Such complex workflows are dynam
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In the new Digital Economy, massive computer systems, often grouped in datacenters, serve as factories "producing" cloud services with massive consumption. However, to afford cloud services globally, we must address new research challenges in designing, operating, and using moder
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Mirror
A Computation-offloading Framework for Sophisticated Mobile Games
The low performance and power limitations of mobile devices severely limit the complexity and the duration of playing sessions of mobile games. This article examines the possibility of using computation-offloading to mitigate these problems while keeping the game playable. We des
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