Ml

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The use of digital tools in architecture and design education has been experimented with since the 1990s. The representation and communication of architectural narratives have been facing an unprecedented challenge in education, research, and practice during the past couple of ye ...

Immersive Technologies for Education in Heritage & Design

An online program adapted for the Architecture track in times of COVID-19

Applying imaging to architectural and urban heritage studies is not new. Drawing, painting and pho-tographing, and most recently digital imaging have been applied as techniques for the representation and preservation of heritage buildings, cities and landscapes. New technologies ...
In the late 1990s, the explosion of electronic resources resulted in large-scale digitisation projects amid the need for the preservation of digital information. The KB, National Library of the Netherlands, has been actively involved in these activities. Now, it is proposing bett ...
The use of augmented, virtual and mixed reality (AR/VR/MR) to experience and perceive cultural heritage is less adopted by museums, libraries, archives and cultural institutions than other fields. There may be concerns that AR/VR have the potential to stop visitors from attending ...
Collections-based organizations (CBOs) can play a crucial role in addressing sustainable development (SD), but their aspiration to become more sustainable, as seen in policies and guidelines, is confronted with several challenges in practice. To facilitate a sustainability transi ...

Museum Storage Facilities in the Netherlands

The Good, the Best and the Beautiful

Despite the fact that the Netherlands is a small, centralised country, its storage facilities are surprisingly diverse. What has led to the development of such different storage solutions? In order to address this question, we followed three lines of investigation. Firstly, a sur ...