NC
Nathan Crilly
18 records found
1
Design fixation experiments often report that participants exposed to an example solution generate fewer ideas than those who were not. This reduced ‘idea fluency’ is generally explained as participants’ creativity being constrained by the example they have seen. However, the inc
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Inspiration and fixation
The influences of example designs and system properties in idea generation
When tackling problems, designers might be inspired by different sources, whether concrete or abstract. The more concrete sources often comprise representations of potential solutions or examples of existing designs. The more abstract sources often represent the desirable propert
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This is a report from an international workshop focused on the future of design fixation research within the broader context of work on creativity and inspiration. Fixation studies have already generated many useful results but there are clear opportunities to better connect with
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Beauty in efficiency
An experimental enquiry into the principle of maximum effect for minimum means
Theory and discourse suggest that the aesthetic appreciation of a wide range of artifacts - including works of art and consumer products - is partially governed by the principle of maximum effect for minimum means. We conducted two studies to find experimental evidence of this pr
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Maximum effect for minimum means
The aesthetics of efficiency
The aesthetic judgment of an artifact is usually interpreted as an assessment of the artifact's sensory properties. But an artifact can also be appreciated, and still aesthetically, for the way it fulfills its purpose. Existing design theory does not provide the concepts required
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Design for independent living
Activity demands and capabilities of older people
The ability to perform the instrumental activities of daily living (IADLs) is an important focus for the promotion of independent living in old age. If strategies to enable older people to remain in their own homes are to be developed, advances must be made in understanding the d
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The world population is ageing. At both the individual and collective levels, ageing causes several changes in people's lives that influence their needs and the way in which they interact with products. This chapter aims first, to provide a literature review on different aspects
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Shaping things
Intended consumer response and the other determinants of product form
Based on a series of interviews with practicing industrial designers, a framework is developed that represents designers as holding distinct intentions for how product visual form should be interpreted by consumers (e.g. perceived qualities). These intentions are driven by variou
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Patterns of functional loss among older people
A prospective analysis
Objective: Patterns of capability loss and disability onset among older people were investigated prospectively. Background: With aging, the gap between personal capability and environmental demand becomes wider, resulting in higher levels of disability in daily activities. Method
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The objective of this study was to understand patterns of capability loss among elderly users of products and services. Data from a longitudinal, population-based study were obtained for analysis, which recruited a representative sample of 13,004 people aged 65 years and over fro
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Design as communication
Exploring the validity and utility of relating intention to interpretation
The relationship between how designers intend products to be interpreted and how they are subsequently interpreted has often been represented as a process of communication. However, such representations are attacked for allegedly implying that designers' intended meanings are som
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Representing artefacts as media
Modelling the relationship between designer intent and consumer experience
The design literature contains many diagrammatic models that represent the relationship between how designers intend artefacts to be experienced and how they are subsequently experienced by consumers, users and other stakeholders. Despite the prevalence of such models, they remai
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People are living longer and the world population is ageing. At the individual level, ageing leads to functional losses and causes behavioural changes. These phenomena affect product experience on its four levels of response - physical, sensory, cognitive and affective. Unless de
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Graphic elicitation
Using research diagrams as interview stimuli
Diagrams are effective instruments of thought and a valuable tool in conveying those thoughts to others. As such, they can be usefully employed as representations of a research domain and act as stimulus materials in interviews. This process of graphic elicitation may encourage c
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Although consumer research activities are often described in relation to functionality and usability, the influence of consumer research on product aesthetics has received comparatively little attention. To address this issue, a qualitative study was undertaken exploring the infl
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The process of member validation requires researchers to present their findings back to the communities that have been studied to gain their appraisal of the work. By depicting subject matter that ranges from the physical to the conceptual, diagrams provide a valuable alternative
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Seeing things
Consumer response to the visual domain in product design
This paper discusses consumer response to product visual form within the context of an integrated conceptual framework. Emphasis is placed on the aesthetic, semantic and symbolic aspects of cognitive response to design. The accompanying affective and behavioural responses are als
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