P. Kellnhofer
15 records found
1
Recovering the appearance and physical parameters of elastic objects from multi-view video is essential for many applications that require simulation of the real world. Past methods for this task have provided accurate results in recovering physical properties; however, their re-
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Procedural Tree Generation
How to efficiently predict branching structures from foliage?
The objective of this project is to train a model that transforms a tree with its foliage into only its branch structure. This is achieved by employing machine-learning techniques, specifically Generative Adverserial Networks (GANs). By utilizing the proposed method, a predictive
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Procedural Tree Generation
Inverse Modelling of 2D Trees using Graph Neural Networks
The most established and widely used methods for analysing tree images for tasks such as geometry analysis, segmentation and classification often rely on pixels. In this paper, the applicability of analyzing tree geometry based on a graph representation rather than a pixel-based
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L-Systems allow for the efficient procedeural generation of trees to be used for rendering in video games and simulations. Currently, however, it is difficult to engineer grammars that mimic the behaviours of real life trees in 3 dimensions. To be able to deduce them, the skeleto
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Procedural Tree Generation
Compressing 3D tree for faster rendering
Trees are essential components of both real and digital environments. Therefore, it is important to have 3D models of trees that are of high quality and computationally efficient. One way to achieve this is by compressing a high-quality model using billboard rendering, which invo
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Image inpainting is a problem that has been well studied over the last decades. In contrast, for 3D reconstructions such as neural radiance fields (NeRFs), work in this area is still limited. Most existing 3D inpainting methods follow a similar approach: they perform image inpain
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Radiance fields are a promising alternative to conventional 3D representations in the domain of novel view synthesis, with recent research achieving truly impressive photorealistic view synthesis results. In this paper, we deal with the concept of non-photorealistic rendering in
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Neural Radiance Field (NeRF) as a Rendering Primitive
StreamNeRF - Adapting a NeRF Model for Progressive Decoding
Neural Radiance Fields (NeRF) and their adaptations are known to be computationally intensive during both the training and the evaluating stages. Despite being the end goal, directly rendering a full-resolution representation of the scene is not necessary and not very practical f
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Depth Light Field Training (DeLFT)
NeRF as a rendering primitive
Neural radiance fields (NeRF) based solutions for novel view synthesis can achieve state of the art results. Recent work proposes models that take less time to render, need less training data or take up less space. However, few papers explore the use of NeRFs in classic rendering
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With the current state-of-the-art research, exporting a NeRF to a mesh has the side effect of having to evaluate a Multi Layer Perceptron at render-time, causing a significant decrease in performance. We have found a way to use K-Means clustering to pre-compute values for this ML
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Chromastereoscopy makes use of special glasses to make its wearer see two slightly different images, one for each eye. With a properly created image this results in perceived depth. It does this by bending light dependent on its wavelength and in the opposite direction for each e
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The following paper explores the use of chromostereopsis for the purpose of enhancing the perceived depth in photos. Contrary to previous work, this is achieved by using a continuous depth map as input and creating a natural-looking photo with enhanced depth even when viewed with
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Chromostereopsis is an optical illusion that allows 2D images to simulate depth based on color. For example, red is perceived to be closer than blue, when displayed on a black background. This effect is present because of the slight chromatic aberration caused by the eye lens, an
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Chromostereoscopic images encode depth as colour, with the red part of the visible spectrum encoding nearby depths and the blue part encoding far-away depths. However, when encoding a regular image with its depth, the generated colours may not match with the original colours in t
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Chromostereopsis is a visual illusion that can produce perceived 3D images through an effect caused by how humans see different wavelengths. ChromaDepth glasses may be worn to exploit this phenomenon and amplify the effect. Relative to other forms of stereoscopy, chromostereoscop
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