AC
A.T. Czechowski
11 records found
1
One of the main challenges of multi-agent learning lies in establishing convergence of the algorithms, as, in general, a collection of individual, self-serving agents is not guaranteed to converge with their joint policy, when learning concurrently. This is in stark contrast to m
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Non-convergence is an inherent aspect of adaptive multi-agent systems, and even basic learning models, such as the replicator dynamics, are not guaranteed to equilibriate. Limit cycles, and even more complicated chaotic sets are in fact possible even in rather simple games, inclu
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One of the main challenges of multi-agent learning lies in establishing convergence of the algorithms, as, in general, a collection of individual, self-serving agents is not guaranteed to converge with their joint policy, when learning concurrently. This is in stark contrast to m
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Due to its perceptual limitations, an agent may have too little information about the environment to act optimally. In such cases, it is important to keep track of the action-observation history to uncover hidden state information. Recent deep reinforcement learning methods use r
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A key challenge of evolutionary game theory and multi-agent learning is to characterize the limit behavior of game dynamics. Whereas convergence is often a property of learning algorithms in games satisfying a particular reward structure (e.g., zero-sum games), even basic learnin
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Distributed robots that survey and assist with search & rescue operations usually deal with unknown environments with limited communication. This paper focuses on distributed & cooperative multi-robot area coverage strategies of unknown environments, having constrained co
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The development of multi-agent reinforcement learning has been largely driven by the question of how to design learning algorithms to reach some particular notion of optimality of strategies, e.g. Nash equilibria. The set of optimal strategies is not known before the execution of
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In this study, we investigate the effects of conditioning Independent Q-Learners (IQL) not solely on the individual action-observation history, but additionally on the sufficient plan-time statistic for Decentralized Partially Observable Markov Decision Processes. In doing so, we
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Decentralized online planning can be an attractive paradigm for cooperative multi-agent systems, due to improved scalability and robustness. A key difficulty of such approach lies in making accurate predictions about the decisions of other agents. In this paper, we present a trai
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The key difficulty of cooperative, decentralized planning lies in making accurate predictions about the behavior of one’s teammates. In this paper we introduce a planning method of Alternating maximization with Behavioural Cloning (ABC) – a trainable online decentralized planning
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thousands, or even millions of state variables. Unfortunately, applying reinforcement learning algorithms to handle complex tasks becomes more and more challenging as the number of state variables increases. In this paper, we build on the concept of influence-based abstraction wh
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