MF

M. Freese

16 records found

Background: In a world of ever-increasing complexity, organizations and people have an ever-increasing need for support systems that help them understand and shape the world around them. While simulation game design derived from the very idea to propose an instrument able to addr ...
Cards for Biosafety is a serious game, which was developed as part of a national research project. The aim of this game is to let young biotechnology researchers learn about risks and mitigation measures in different biotechnology environments. To evaluate the game and its learni ...

Stop Work

Serious Games as Intervention Method to Enhance Safety Behavior

Organizations will go through great lengths to prevent accidents from occurring. This is shown in the implementation of safety management systems in which all procedures are captured describing how work can be done safely. Stopping the work is seen as one of the last barriers in ...

Black screens and real people

Concepts of fidelity in facilitating offline and online simulation games

“Risk Management Can Actually Be Fun”

Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety

As part of a Dutch Science Foundation project called T-TRIPP, the authors developed the serious game Cards for Biosafety. The aim of Cards for Biosafety is to let young biotechnology researchers learn more about biosafety. Analyses of workshops with researchers from the biotechno ...
New technologies, complex problems, interconnectedness between different actors: All these are challenges of our today’s society and characteristics of complex systems. Simulation games are a suited approach to analyse complex systems. The process of designing and developing thos ...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and debriefing - with feedback loops and iterative steps in between. Often, these sessions are supported by a facilitator, who organizes the session, sets learning goals, and guides th ...

From Entertainment to Seriousness

How to translate Entertainment Games into Simulation Games

Serious games as research instruments are seen as a special type of participatory modelling, allowing a researcher to observe the behaviour and decisions taken by players. Yet, games have their own dynamics and come with certain challenges when used as a research instrument. This ...

Digital Versus Analogue Simulation Games

Influence on Validity, Play(er) Experience and Learning Outcomes

The aim of this paper is to analyse whether the design decision in terms of the choice between a digital or an analogue simulation game does have an influence on validity, play(er) experience, and learning outcomes. Therefore, we analysed and compared a digital and analogue versi ...
With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sp ...
This paper concentrates on methods to facilitate interaction and exchange knowledge between different expert groups. The specific case examined is on expert groups from the aviation and humanitarian context. Both are highly complex, multidisciplinary systems where stakeholders wo ...
In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and ...
Global transportation knows many different modalities – goods arrive from far away places by ship, plane, railway, or truck. Airports and seaports both represent important nodes within the global transportation network. Both show distinct characteristics, but also similarities wh ...
The significance of teams, teamwork and team performance is unprecedented in many learning environments of institutes in higher education and organizations. While individual and team tasks are quite straightforward to define, teamwork is a set of interrelated cognitions, attitude ...