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M.L. Lupetti

35 records found

First International Workshop on Worker-Robot Relationships

Exploring Transdisciplinarity for the Future of Work with Robots

In Industry 5.0, cognitive robots and workers will engage in evolving and reciprocal relations, which we call worker-robot relationships (WRRs). To enable evidence-based work futures with workers, we must co-develop WRRs and understand their impact on work, workers, management, a ...
Speculative design is an emerging form of critical material engagement with possible futures. Designers working speculatively call attention to current and future sociotechnical dilemmas, and aim to provoke debate about the moral, political and ethical implications of sociotechni ...
This work illustrates how artistic robotic systems can provide a reservoir of unfamiliarity and a basis for speculation, to open the field toward new ways of thinking about HRI. We reflect on a collaborative project between design students, a media art studio, and design research ...

Cosmic Troubleshooting

Exploring Third-Person View for Error Handling in Telerobotic Planetary Infrastructure Maintenance

This study investigates error handling intricacies in supervised autonomy orbit-to-ground teleoperation for space exploration robots, emphasizing scenarios with communication delays that render Earth-based ground control assistance unfeasible. In this setting, one major challenge ...

(Un)making AI Magic

A Design Taxonomy

This paper examines the role that enchantment plays in the design of AI things by constructing a taxonomy of design approaches that increase or decrease the perception of magic and enchantment. We start from the design discourse surrounding recent developments in AI technologies, ...

Out of Place Robot in the Wild

Envisioning Urban Robot Contextual Adaptability Challenges Through a Design Probe

The increasing deployment of robots in urban spaces calls for design strategies to ensure their adaptation and to mitigate potential disruptions to complex urban contexts. Our research aims to initiate the discussion of contextual adaptability issues of urban robots by exploring ...

Grasping AI

Experiential exercises for designers

Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge for designers to ideate within this crea ...

Steering Stories

Confronting Narratives of Driving Automation through Contestational Artifacts

In this paper, we problematize popular narratives of driving automation. Whether positive or negative, these propagate simplistic assumptions about human abilities and reinforce technocratic approaches to mobility innovation. We build on narrative approaches to participatory rese ...

Trustworthy Embodied Conversational Agents for Healthcare

A Design Exploration of Embodied Conversational Agents for the periconception period at Erasmus MC

This paper explores the potential implications of embodied conversational agents (ECAs) in healthcare, focusing on the impact of appearance and conversation style on trustworthiness. We conducted a Research through Design investigation of ECAs for supporting women during the peri ...
Design fixation, a phenomenon describing designers' adherence to pre-existing ideas or concepts that constrain design outcomes, is particularly prevalent in human-robot interaction (HRI), for example, due to collectively held and stabilised imaginations of what a robot should loo ...
Augmented Reality (AR) technology could be utilised to assist pedestrians in navigating safely through traffic. However, whether potential users would understand and use such AR solutions is currently unknown. Nine novel AR interfaces for pedestrian-vehicle communication, previou ...
Resonance, a powerful and pervasive phenomenon, appears to play a major role in human interactions. This article investigates the relationship between the physical mechanism of resonance and the human experience of resonance, and considers possibilities for enhancing the experien ...

MLTK01

A Prototyping Toolkit for Tangible Learning Things

This work illustrates and reflects on the design process of MLTK01, an open-source toolkit for fast prototyping tangible learning things, built on top of Arduino and ml5js. The toolkit was developed as a response to the current lack of fast and easy to use tools for tangible expe ...
How can humans remain in control of artificial intelligence (AI)-based systems designed to perform tasks autonomously? Such systems are increasingly ubiquitous, creating benefits - but also undesirable situations where moral responsibility for their actions cannot be properly att ...
We propose a workshop stemming from ongoing conversations about the role of design methods and designed artefacts within the field of Human-Robot Interaction (HRI). Given the growing interest in understanding what the field can learn from design explorations, the workshop focuses ...
Nine AR interfaces designed using an experience- based, and theoretically informed design approach, were presented in an online questionnaire for user evaluation.
Statistical analysis of presented measures, and the computation of an overall composite score revealed a preferen ...
This article engages with the claimed limitation that critical design fails to address the problems it condemns, such as capitalism, and suggests looking at the different ways critical design practices have related to production in the past. Three examples from different historic ...
The need for critically reflecting on the deceptive nature of advanced technologies, such as social robots, is urging academia and civil society to rethink education and the skills needed by future generations. The promotion of critical thinking, however, remains largely unaddres ...