Spectral Monte-Carlo rendering can simulate advanced light phenomena (e.g., dispersion, caustics, or iridescence), but require significantly more samples compared to trichromatic rendering to obtain noise-free images. Therefore, its progressive variant typically exhibits an extr
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Spectral Monte-Carlo rendering can simulate advanced light phenomena (e.g., dispersion, caustics, or iridescence), but require significantly more samples compared to trichromatic rendering to obtain noise-free images. Therefore, its progressive variant typically exhibits an extreme amount of chromatic noise in early renders. To that end, we propose a two-stage progressive approach. We initially restrict the original wavelength distribution, then slowly relax it. In the process of relaxing the range of wavelengths, all wavelengths that are outside of that restricted range will be propagated. Thereby, we lower variance and increase the perception of these early renders with little overhead.