AE
A.E. Erdbrink
3 records found
1
Listening Space
An exploratory case study on a persuasive game designed to enrich the experience of classical music concerts
Classical music venues in the Netherlands and throughout the world are struggling to attract new audiences. Especially younger visitors are underrepresented. Previous research emphasizes the importance of providing new, potentially interested audiences with more means to consume
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Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design
Four Design Recommendations for Persuasive Games for Societal Interventions
Persuasive games for societal interventions aim to shape, reinforce
or change players’ attitudes and behavior to help solving complex societal
issues. In earlier work, we explored how persuasive game mechanics may
contribute to the formation of attitudes in persuasive ...
or change players’ attitudes and behavior to help solving complex societal
issues. In earlier work, we explored how persuasive game mechanics may
contribute to the formation of attitudes in persuasive ...
This paper explores the context dependency of two popular persuasive game design principles in order to improve their effective implementation. Because of limited guidelines the choice and suitability of a persuasive game design principle is often based on a designer’s own intuit
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