Dv
D.J. van Eijk
42 records found
1
XR Smart Environments Design and Fruition
Personalizing Shared Spaces
The rise of urbanization, overpopulation, and resource depletion in recent years has triggered interest in developing more efficient solutions that could offer sustainable development and improve the quality of life in cities. The increasingly wider and more advanced availability
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Mapping XR Platforms
Analyzing Immersion from the Designer’s Perspective
Understanding humans are the key to developing optimal design solutions for product-service systems. In this sense, the experiential approach is in line but might go beyond typical Human Centered Design (HCD) methods in that it focuses on generating positive experiences that cont
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For designing large-scale products like an airplane, engaging end-users in the concept phase is difficult. However, early user evaluation is important to choose the path which fits the user’s needs best. In particular, comfort-related assessments are difficult to conduct with dig
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Proficiency From Immersion
A Human-Centered Design in Cross-Cultural Surgical Training
Ensuring surgeons are well-trained in various skills is of paramount importance to patient safety. Surgical simulators were introduced to laparoscopy training during the last 2 decades for basic skills training. The main drawback of current simulation-based laparoscopy training i
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The medical care responsibilities are often on the shoulders of nonprofessionals such as captains who are equipped with forty hours of designated training every five years. However, this training is neither enough for the captains to handle medical incidents nor releases their st
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The usability now serves as a fundamental quality of a computational device, e.g. smartphone. Moreover, the smartphone has firmly embedded into our daily life as an indispensable part, so the context and style that user may interact with them are largely different from a decade a
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Electronic voting for all
Co-creating an accessible interface
The study investigated the extent to which electronic voting is accessible to Dutch voters, especially the visually impaired, those with low literacy, and the elderly. Together with the different user groups, a series of electronic interfaces were developed and simulations of a v
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Smartphone is nowadays the most prevalent computer system, thus a lot of attention from academia and industries has been put to evaluate its quality of use. However, Smartphone has more complex interaction modes and usage scenarios than PC and laptop. And therefore assessing its
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BACKGROUND:
The train toilet can form a barrier for those wishing to travel by train as it is perceived as being dirty, and therefore its use as being unpleasant. In addition, Dutch train toilet users have the additional issue of storing their hand
luggage in the toilet’s confine
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Barriers to and Enablers of Usability in Electronic Consumer Product Development
A Multiple Case Study
This study identified practitioner-reported barriers to and enablers of usability in the development of electronic consumer products. Barriers and enablers are properties, situations, or conditions in the product development process, team, or context that negatively or positively
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Usability in product development practice
An exploratory case study comparing four markets
This study explored how usability was dealt with in four product development organizations active in different sectors: high-end automotive, professional printers and copiers, office coffee makers and fast moving consumer goods. The primary differentiators of the selected cases w
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