G.J. Pasman
37 records found
1
One Step at a Time
Evaluation of a Step-By-Step Recipe Tool Designed for People with Dementia
Due to dementia, people lose the ability to deal with complex tasks such as cooking. We can support this group by designing new tools to keep them active and enhance their feeling of self-worth. Previous studies have focusedon step-by-step guidance for people withdementia using i
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Giving Form to Smart Objects
Exploring Intelligence as an Interaction Design Material
Artificial intelligence (AI) has recently been highlighted as a design material in the HCI community. This acknowledgement is a call for interaction designers to consider intelligence as a resource for design. While this view is valid and well-grounded, it brings with it a need t
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This paper introduces Cinematic Prototyping as a new method for designing the precise sensuous and aesthetic flow of product interactions. Having cinematic codes and techniques such as enactment, puppeteering, shot composition and storytelling at its core, Cinematic Prototyping e
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Futures techniques have long been used in large enterprises as designerly means to explore the future and guide innovation. In the automotive industry, for instance, the development of concept cars is a technique which has repeatedly proven its value. However, while big companies
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In the landscape of design research, several techniques of speculative design -or design about ideas- have been positioned, each with a different time
frame. Design Fiction and Critical Design, for instance, emerged as making activities that explore the near and the speculative f
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Innovation forces organizations to think about the future. The many techniques
guiding these explorations are named futures studies, which are inquiries into images of the future and their surrounding elements. Although futures studies help organizations to change, their results
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In this paper we present an approach to address interaction styles from the start of a design process using video as the main design tool. We argue that video with its visual and auditory richness, its dynamic and temporal character, and its narrative structure, is a natural medi
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Many of the techniques service designers currently use to represent their ideas in the conceptual phase of their design process, such as service blueprints or customer journey
maps, are rather abstract, static and schematic. While this might be valuable from an analytical, high-l
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Information technology support of office work has increased rapidly in functionality, but new ways of interacting have evolved more slowly. This paper adds to the design research community's notion of interaction quality by exploring these new ways of interacting and comparing th
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