Mv
M.P.P. van Mechelen
18 records found
1
Your turn for the teacher
Guidebook to develop real-life design lessons for use with 8 - 14 years old pupils
The Your Turn guidebook is a step-by-step instruction for teachers (in training) to create and implement their own design projects for upper primary and lower secondary education. It provides an overview of the variety of tools for Co-design projects with children, a step-by-step
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Zenna in het ziekenhuis
Leshandleiding : een ontwerpproject over je prettiger voelen in het ziekenhuis
Het lespakket ‘Zenna in het ziekenhuis’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een ri
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Your turn voor de leerkracht
Handleiding : maak real-life ontwerplessen voor leerlingen van 9 tot 14 jaar
In ‘Your Turn voor de leerkracht’ staan voor stap- voor stap instructies waarmee leerkrachten (in opleiding) een ontwerpproject over een eigen thema kunnen opzetten en uitvoeren voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Hiermee doen leerlingen
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Ontwerp een buitenles
Leshandleiding
Het lespakket ‘Ontwerp een buitenles’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijk
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Towards constructive design feedback dialogues
Guiding peer and client feedback to stimulate children’s creative thinking
Design feedback is an essential pedagogical tool that can help young novice designers navigate divergent and convergent paths while designing. However, design feedback is often met with resistance, which counteracts its potential to help novice designers evaluate their design and
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Gymmen in de toekomst
Leshandleiding
Het lespakket ‘Gymmen in de Toekomst’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijk
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Presenteer je gym-idee
Leshandleiding : een compact ontwerpproject voor groep 6 tot en met 8
Het lespakket ‘Presenteer je gymidee’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijk
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Children's assessment of co-design skills
Creativity, empathy and collaboration
This paper presents a co-design project in a school with 16 children ages 10 to 11 in which three learning goals were defined upfront: creativity, empathy, and collaboration. The first part of the paper demonstrates how these co-design skills were implemented through an iterative
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Collaborative Design Thinking (CoDeT)
A co-design approach for high child-to-adult ratios
This paper presents the Collaborative Design Thinking (CoDeT) co-design approach, its theoretical framework, and its application in a case study with 49 children aged 9 to 10 in two schools. CoDeT aims to scaffold children's collaboration and design thinking in co-design settings
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Towards a child-led design process A pilot study
When pre-schoolers' play becomes designing
This paper explores how a co-design process can be centred around pre-schoolers' enjoyment of constructive play practices, so that they, rather than adults, become protagonists in a design process. The pilot study was conducted involving 25 children from 3-6 years of age in an in
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The Interaction Design and Children (IDC) Community has a long history of innovating methods and techniques for the design and evaluation of technologies for children. Many innovations have been reported in the academic literature but the uptake of methods by industry has been sl
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Storytelling shapes
A toolkit to enable children to express their needs and wishes
This paper presents a co-design toolkit, Storytelling Shapes, that enables children to tell personal stories using various wooden shapes. Starting from these stories, designers can engage in a conversation about children's needs and wishes. The toolkit was tested and improved bas
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Designing with and for preschoolers
A method to observe tangible interactions with spatial manipulatives
To date, the developmental needs and abilities of children under 4 years old have been insufficiently taken into account in the early stages of interaction design. This paper addresses this gap in the research by exploring how children between the ages of 26 and 43 months interac
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When toys come to life
Considering the internet of toys from an animistic design perspective
Children's play objects are increasingly shaped by technological innovations that can transform them into hybrid, internet-connected toys, a phenomenon referred to as the Internet of Toys. Previous research has presented user research on connected toys, but little is known how to
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Turning Tables
A Structured Focus Group Method to Remediate Unequal Power during Participatory Design in Health Care
In a participatory design process, patients as well as care providers play a critical role in the design and development of healthcare apps. However, special attention should be given to problematic group dynamics that may arise from unequal power across participants. In this pap
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Developing children's empathy in co-design activities
A pilot case study
This paper explores how co-design activities in schools can contribute to developing children's empathy. A pilot case study is presented in which eight 10- to 12-yearold children participated. The design theme was outdoor education. After discussing the co-design procedure, preli
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