Gv
G. van Helden
12 records found
1
The Use of Digital Peer Assessment in Higher Education
An Umbrella Review of Literature
Increasing student numbers in higher education, particularly in engineering and computer science, make it difficult for motivated lecturers to continue engaging in active teaching methods such as Flipped Classrooms and Work-Based Learning. In these settings, digital Peer Assessme
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Grounding the design of educational interventions and their analysis in theory allows us to understand and interpret results of interventions and advance educational theories. Moreover, building an understanding of which educational theories are used and how they are used can bui
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Collaborative Learning in Engineering Design Education
A Systematic Literature Review
Contribution: This article presents a comprehensive overview of characteristics of educational designs of collaborative engineering design activities found in literature and how these characteristics mediate students' collaboration. Background: Engineers have to solve complex pro
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Higher educational institutions have broadly adopted Collaborative Engineering Design (CED) activities to prepare students for complex problem-solving in multidisciplinary settings. These activities are non-linear and mediated by various social practices and tools. Therefore educ
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We can teach more than we can tell
Combining Deliberate Practice, Embodied Cognition, and Multimodal Learning
Acquisition and internalisation of many fundamental skills rely on repeated authentic practice and teachers providing support during practice. Despite this well accepted norms in skills acquisition, much of our assumptions about learning skills, mostly from a cognitive perspectiv
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Embodied learning technologies have shown efficacy in laboratories with ideal supportive conditions, but their effectiveness in classroom with “real-world” constraints is yet understudied. Inspired by the innovation implementation framework, we compare the classroom-situated enga
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To adequately prepare engineering students for their professional career, educational institutions offer projects in which students collaboratively solve engineering design problems. It is known from research these projects can lead to a variety of learning outcomes and student e
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This workshop is part of the ERASMUS+ project: RAPIDE: on Relevant Assessment and pedagogies for Inclusive Digital Education (https://rapide-project.eu) and is open to anyone who is interested in implementing or improving peer assessment in their courses. At the end of the worksh
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Educational technologies develop quickly. Which functions of face-to-face education can be substituted by technology for distance learning? One of the risks of online education is the lack of embodied interactions. We investigate what embodied interactive technologies might offer
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In this paper, we combine dialogic and embodied theories of learning to create a unified analytic lens. Embodied cognition is a theoretical approach operating under the premise that thinking and communication are multimodal activities. Under this premise, dialogue between learner
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The development of digital technologies enables visualizations of many scientific relations. In this paper, we question the efficiency of the visualizing tools from a theoretical perspective that combines cultural-historical and radical embodied approaches. Dynamic visualizations
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Embodied learning and the design of embodied learning platforms have gained popularity in recent years due to the increasing availability of sensing technologies. In our study, we made use of the Mathematical Imagery Trainer for Proportion (MIT-P) that uses a touchscreen tablet t
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