MP
M.M.M. Peeters
8 records found
1
Human-robot teams for disaster response need to dynamically adapt their task allocation and coordination to the momentary context, based on adequate trust stances and taking account of the relevant values and norms (such as safety, health, and privacy). This paper presents a Work
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Perceived Autonomy of Robots
Effects of appearance and context
Due to advances in technology, the world around us contains an increasingnumber of robots, virtual agents, and other intelligent systems. These systems allhave a certain degree of autonomy. For the people who interact with an intelligentsystem it is important to obtain a good und
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Research shows that music with a strong personal meaning can enhance the social, cognitive, and affective experiences of both people with dementia (PwD) and their social environment. We applied a human-centred design method, called situated Cognitive Engineering, to develop the c
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ReMindMe
Agent-based Support for Self-disclosure of Personal Memories in People with Alzheimer’s Disease
This paper presents work on the design rationale and architecture of ReMindMe. ReMindMe aims to provide agent-based support for people with Alzheimer’s disease and their social environment by playing music with a strong personal meaning to the patient so as to activate personal m
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Human-Agent Experience Sharing
Creating Social Agents for Elderly People with Dementia
As intelligent technology steadily becomes a part of modern societies, people collaborate with agents more frequently, and so agents need to be socially intelligent, i.e. personalised and context-sensitive. This paper introduces a context-sen-sitive personalisation framework for
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This paper describes the design and development of an embodied conversational agent (ECA) that provides a social interface for older adults. Following a user-centred design approach, we implemented a multimodal agent consisting of a virtual character and a robot. This so-called "
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An intelligent system for automated scenario-based training (SBT) needs knowledge about the training domain, events taking place in the simulated environment, the behaviour of the participating characters, and teaching strategies for effective learning. This knowledge base should
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