Automatic high-detailed building reconstruction workflow for urban microscale simulations

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Abstract

Reconstructing urban scenarios for computational fluid dynamics simulations typically requires significant manual effort, especially when higher geometrical details are required. To address this issue, we present a workflow to automatically reconstruct buildings in three levels of detail (LoDs): LoD1.2, LoD1.3, and LoD2.2, tailored to urban microscale simulations. The workflow uses a combination of building footprints and a point cloud to segment roof planes, create partitions, optimise planes, and finally assemble roof planes into 3D building models. Reconstructed buildings are seamlessly integrated into the terrain together with different surface layers such as water, low vegetation, and paved surfaces. Apart from three general LoDs, building footprints can be simplified as a part of the 2D generalisation; additionally, smaller surfaces such as chimneys and ventilation shafts can be removed using a graph-cut optimisation. The integrated geometry validator can report on validity of building models, such as watertightness, manifoldness, or occurrences of self-intersections. In the case of invalid geometries, we can generate an approximation: geometry repair the with alpha wrapping algorithm, or reconstruction in lower LoD. We tested our implementation on two different real-world datasets — one in The Netherlands, and another one in the USA. The results showed that 95% (Dutch dataset) and 90% (US dataset) buildings were valid according to the ISO 19107 standard. Generated grids showed satisfactory quality as we observed monotonous convergence in simulations with grid convergence indices up to 3.8% for pressure and velocity variables. These results indicate that the workflow is suitable for typical urban microscale simulations.