Using a Serious Game to Teach Maritime Economics and Technology to Students from Mixed Backgrounds

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Abstract

The objective of this paper is to discuss the successful application of a complex serious game to teach maritime economic concepts to non-maritime economic students (i.e. Naval Architects and Marine Engineers) and to teach maritime technology aspects to non-naval architects (transport and logistics students). A complex serious management game was developed in a joint effort by the University of Delft's Marine Technology and the University of Antwerp's Maritime Economics programme over the past decade. It has proven to be a highly appreciated and effective way to teach students of both fields. The paper discusses the course design and history, demonstrates its success based on evaluations and continued expansion of the user base, and explains the success of the design by linking it to educational theories such as the use of scaffolding, direct instruction, assessment for learning, the role of feedback and the importance of context. The final discussion/reflection focuses on the impact of online and distant learning on achieving the learning goals, based on five courses at five different institutions given in the period September 2020-January 2021.

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